package com.hislightgamestudio.galacticsurvivor;

import com.badlogic.gdx.Game;
import com.hislightgamestudio.galacticsurvivor.Screens.SplashScreen;
/************************************************************************
* Copyright 2013 His Light Game Studio
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*    http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* 
**************************************************************************
* Galactic.java is the main entry point to the game. It extends Game so 
* we can leverage libGDX's built in optimization for screen transfer in 
* a game environment
*************************************************************************/

public class GalacticSurvivor extends Game {
	public static final String TITLE = "Galactic Survivor";
	public static final String VERSION = "v.0.0.0.1";
	
	@Override
	public void create() {		
		setScreen(new SplashScreen());
	}

	@Override
	public void dispose() {
		super.dispose();
	}

	@Override
	public void render() {		
		super.render();
	}

	@Override
	public void resize(int width, int height) {
		super.resize(width, height);
	}

	@Override
	public void pause() {
		super.pause();
	}

	@Override
	public void resume() {
		super.resume();
	}
}
